YOSHI

Ground Attacks
Jab
3 Frame Startup
Active Frames 3-5
17 Total Frames
Shield Stun 3 Frames
3.0 % Base Damage
Jab 2
3 Frame Startup
Active Frames 3-5
19 Total Frames
Shield Stun 4 Frames
5.0 % Base Damage
Forward Tilt
6 Frame Startup
Active Frames 6-8
29 Total Frames
Shield Stun 7 Frames
12.0 % Base Damage
Up Tilt
8 Frame Startup
Active Frames 8-12
29 Total Frames
Shield Stun 6 Frames
10.0 % Base Damage
Down Tilt
8 Frame Startup
Active Frames 8-10
23 Total Frames
Shield Stun 6 Frames
10.0 % Base Damage
Dash Attack
10 Frame Startup
Active Frames 10-23
43 Total Frames
IASA Frame 42
Shield Stun 6 Frames
9.0 % Base Damage
Forward Smash
14 Frame Startup
Active Frames 14-16
47 Total Frames
IASA Frame 44
Shield Stun 9 Frames
16.0 % Base Damage
Up Smash
11 Frame Startup
Active Frames 11-15
43 Total Frames
IASA Frame 40
Shield Stun 8 Frames
14.0 % Base Damage
Down Smash
6 Frame Startup
Active Frames 6-22
49 Total Frames
Shield Stun 8 Frames
14.0 / 12.0 % Base Damage
Notes - strong (front) hit frames 6-8, weak hit frames 21-22
Aerial Attacks
Neutral Air
3 Frame Startup
Active Frames 3-33
47 Total Frames
IASA Frame 45
Shield Stun 8 Frames
14.0 / 10.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-35
Notes - weak hit frames 7-33
Forward Air
19 Frame Startup
Active Frames 19-21
49 Total Frames
IASA Frame 44
Shield Stun 9 Frames
17.0 % Base Damage
21 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-35
Back Air
10 Frame Startup
Active Frames 10-30
39 Total Frames
IASA Frame 38
Shield Stun 5 Frames
7.0 / 4.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-32
Notes - 4 total hits, frames 10-12, 16-18, 23-25, 28-30. Do 7%, 6%, 5%, 4% damage respectively
Up Air
5 Frame Startup
Active Frames 5-6
39 Total Frames
IASA Frame 39
Shield Stun 7 Frames
13.0 % Base Damage
19 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-32
Down Air
18 Frame Startup
Active Frames 18-46
59 Total Frames
Shield Stun 3 Frames
4.0 % Base Damage
26 Frames Landing Lag
13 L-Cancel Lag
Won't Auto Cancel Frames 16-59
Notes - 15 hitboxes every other frame doing 4% damage each
Special Attacks
Neutral B
17 Frame Startup
Active Frames 17-21
39 Total Frames
Shield Stun Frames
7.0 % Base Damage
Notes - damage in egg is cut in half
Side B
Frame Startup
Active Frames -
Total Frames
Shield Stun Frames
% Base Damage
Up B
18 Frame Startup
Active Frames 18-74
54 Total Frames
Shield Stun Frames
12.0 / 10.0 % Base Damage
Notes - can grab edge after projectile is throw. egg explosion hitbox lasts 3 frames
Down B
27 Frame Startup
Active Frames 27-52
76 Total Frames
Shield Stun Frames
16.0 / 1.0 % Base Damage
Notes - active frame 27-landing, plus 16 more frames of weak (star) hitboxes. 24 frames endlag upon landing
Aerial Down B
19 Frame Startup
Active Frames 19-0
0 Total Frames
Shield Stun Frames
16.0 / 1.0 % Base Damage
Notes - active frame 19-landing, plus 16 more frames of weak (star) hitboxes. 24 frames endlag upon landing
Grabs
Standing Grab
17 Frame Startup
78 Total Frames
Notes - active frames 17-22
Dash Grab
10 Frame Startup
69 Total Frames
Notes - active frames 10-15
Throws
Forward Throw
Frame Startup
Active Frames -
39 Total Frames
6.0% Damage
Back Throw
Frame Startup
Active Frames -
43 Total Frames
6.0% Damage
Down Throw
Frame Startup
Active Frames -
43 Total Frames
4.0% Damage
Up Throw
Frame Startup
Active Frames -
43 Total Frames
5.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-15
22 Total Frames
Backward Roll
2 Frame Startup
Inv. Frames 2-38
39 Total Frames
Forward Roll
2 Frame Startup
Inv. Frames 2-35
36 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 108
Fast Fall Speed: 1.93
Dash Speed: 1.33
Run Speed: 1.6
Wavedash Length (Rank): 5
PLA Intangibility Frames: 2
Jump Squat: 5
Wall Jump: No