Jab
2 Frame Startup
Active Frames 2-3
17 Total Frames
IASA Frame 16
Shield Stun 3 Frames
4.0
% Base Damage
Jab 2
2 Frame Startup
Active Frames 2-4
17 Total Frames
IASA Frame 16
Shield Stun 3 Frames
3.0
% Base Damage
Rapid Jab
2 Frame Startup
Active Frames 2-33
35 Total Frames
Shield Stun 2 Frames
1.0
% Base Damage
Notes - loop has an additional 6 frames startup and 8 frames endlag. 6 hits in each loop, frames 2-3, 8-9, 14-15, 20-21, 26-27, 32-33
Forward Tilt
5 Frame Startup
Active Frames 5-10
29 Total Frames
IASA Frame 27
Shield Stun 5 Frames
7.0
% Base Damage
Up Tilt
5 Frame Startup
Active Frames 5-24
33 Total Frames
IASA Frame 26
Shield Stun 5 Frames
8.0
/ 4.0 % Base Damage
Notes - strong hit frames 5-10, weak hit frames 19-24 with 3 frames shield stun
Down Tilt
5 Frame Startup
Active Frames 5-8
29 Total Frames
IASA Frame 28
Shield Stun 5 Frames
8.0
% Base Damage
Dash Attack
6 Frame Startup
Active Frames 6-12
37 Total Frames
IASA Frame 36
Shield Stun 6 Frames
10.0
/ 7.0 % Base Damage
Notes - weak hit frames 7-12
Forward Smash
12 Frame Startup
Active Frames 12-29
50 Total Frames
IASA Frame 46
Shield Stun 6 Frames
10.0
/ 5.0 % Base Damage
Notes - weak hit frame 12 with 4 frames shield stun, strong hit frames 27-29
Up Smash
12 Frame Startup
Active Frames 12-16
47 Total Frames
IASA Frame 40
Shield Stun 9 Frames
17.0
/ 13.0 % Base Damage
Notes - strong hit frame 12, weak hit frames 14-16
Down Smash
5 Frame Startup
Active Frames 5-24
49 Total Frames
IASA Frame 46
Shield Stun 7 Frames
13.0
/ 10.0 % Base Damage
Notes - strong hit frames 5-9, two weak hits frames 16-19 and 22-24
Neutral Air
3 Frame Startup
Active Frames 3-30
48 Total Frames
IASA Frame 42
Shield Stun 8 Frames
14.0
/ 9.0 % Base Damage
16 Frames Landing Lag
8 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-30
Notes - weak hit frames 7-30. strong hit can also do 10% damage
Forward Air
5 Frame Startup
Active Frames 5-7
33 Total Frames
Shield Stun 7 Frames
13.0
% Base Damage
16 Frames Landing Lag
8 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-10
Back Air
4 Frame Startup
Active Frames 4-19
37 Total Frames
Shield Stun 8 Frames
14.0
/ 6.0 % Base Damage
16 Frames Landing Lag
8 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-24
Notes - weak hit frames 8-19, can do 10%, 9%, 7%, and 6%. Strong hit can do 8%, 10%, or 14%
Up Air
5 Frame Startup
Active Frames 5-20
39 Total Frames
IASA Frame 37
Shield Stun 7 Frames
12.0
/ 9.0 % Base Damage
24 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-29
Notes - weak hit frames 8-20
Down Air
15 Frame Startup
Active Frames 15-33
48 Total Frames
Shield Stun 6 Frames
11.0
% Base Damage
None Frames Landing Lag
-1 L-Cancel Lag
Won't Auto Cancel Frames 3-48
Neutral B
4 Frame Startup
Active Frames 4-19
40 Total Frames
Shield Stun Frames
3.0
% Base Damage
Notes - data refers to fully charged needles. 6 needles total
Aerial Neutral B
11 Frame Startup
Active Frames 11-19
39 Total Frames
Shield Stun Frames
3.0
% Base Damage
Notes - data refers to fully charged needles. 6 needles total
Side B
22 Frame Startup
Active Frames 22-65
75 Total Frames
Shield Stun Frames
5.0
/ 3.0 % Base Damage
Notes - comes out frame 22, fully extended frame 34, can retract as early as frame 44, pull hitbox frames 19-31 with 10 frames endlag
Up B
36 Frame Startup
Active Frames 36-42
94 Total Frames
Shield Stun Frames
12.0
% Base Damage
30 Frames Landing Lag
4 Frames LFS Lag
Notes - invulnerable frames 18-55. choose direction at frame 35
Down B
27 Frame Startup
Active Frames 27-36
62 Total Frames
Shield Stun Frames
0.0
% Base Damage
Notes - invulnerable frames 27-36, becomes zelda on frame 37