Jab
3 Frame Startup
Active Frames 3-4
17 Total Frames
Shield Stun 3 Frames
3.0
% Base Damage
Jab 2
4 Frame Startup
Active Frames 4-6
29 Total Frames
Shield Stun 5 Frames
7.0
% Base Damage
Forward Tilt
6 Frame Startup
Active Frames 6-8
31 Total Frames
IASA Frame 30
Shield Stun 6 Frames
10.0
% Base Damage
Up Tilt
14 Frame Startup
Active Frames 14-17
39 Total Frames
IASA Frame 35
Shield Stun 7 Frames
13.0
/ 12.0 % Base Damage
Down Tilt
6 Frame Startup
Active Frames 6-8
39 Total Frames
Shield Stun 8 Frames
14.0
% Base Damage
Dash Attack
7 Frame Startup
Active Frames 7-16
37 Total Frames
Shield Stun 7 Frames
13.0
/ 9.0 % Base Damage
Notes - weak hit frames 10-16
Forward Smash
10 Frame Startup
Active Frames 10-13
43 Total Frames
Shield Stun 8 Frames
14.0
% Base Damage
Up Smash
12 Frame Startup
Active Frames 12-29
59 Total Frames
IASA Frame 58
Shield Stun 4 Frames
6.0
/ 4.0 % Base Damage
Notes - 5 hits frames 12-14, 16-18, 20-22, 24-26, and 28-29. First 3 are weak hits, 4th hit does 5%, last hit is the strong hit
Down Smash
6 Frame Startup
Active Frames 6-16
48 Total Frames
IASA Frame 45
Shield Stun 9 Frames
16.0
/ 15.0 % Base Damage
Notes - front (strong) hit frames 6-8, weak (back) hit frames 14-16
Neutral Air
5 Frame Startup
Active Frames 5-29
49 Total Frames
IASA Frame 40
Shield Stun 8 Frames
14.0
/ 10.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-34
Notes - weak hit frames 9-29
Forward Air
4 Frame Startup
Active Frames 4-31
55 Total Frames
IASA Frame 50
Shield Stun 4 Frames
5.0
% Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 1-46
Notes - 5 total hits 2 frames each, with 5 to 6 frames between each hit
Back Air
9 Frame Startup
Active Frames 9-12
39 Total Frames
IASA Frame 37
Shield Stun 8 Frames
14.0
/ 10.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 9-30
Up Air
5 Frame Startup
Active Frames 5-24
39 Total Frames
IASA Frame 39
Shield Stun 3 Frames
4.0
/ 1.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-33
Notes - 7 hitboxes, first one does 3%, next 5 do 1%, last one does 4%
Down Air
18 Frame Startup
Active Frames 18-22
54 Total Frames
IASA Frame 49
Shield Stun 9 Frames
16.0
% Base Damage
15 Frames Landing Lag
7 L-Cancel Lag
Won't Auto Cancel Frames 3-33
Neutral B
14 Frame Startup
Active Frames 14-83
44 Total Frames
Shield Stun 23 Frames
25.0
/ 3.0 % Base Damage
Notes - starts charging frame 14. can charge for 140 frames max. 8 frames of lag after stop charging. 2 frame startup if shot while chraging, 15 if a held charge. shot lasts 69 frames
Side B
22 Frame Startup
Active Frames 22-98
49 Total Frames
Shield Stun 13 Frames
12.0
/ 5.0 % Base Damage
Notes - homing missle has 10 more frames of endlag, but lasts 35 frames longer and comes out 7 frames earlier with 7 franes shield stun (and is the weak hit)
Aerial Side B
15 Frame Startup
Active Frames 15-91
49 Total Frames
Shield Stun 13 Frames
12.0
/ 5.0 % Base Damage
Notes - homing missle has 10 more frames of endlag and comes out 2 frames later, but lasts 35 frames longer with 7 franes shield stun (and is the weak hit)
Up B
4 Frame Startup
Active Frames 4-33
49 Total Frames
Shield Stun 2 Frames
2.0
/ 1.0 % Base Damage
24 Frames Landing Lag
24 Frames LFS Lag
Notes - invulnerable frames 1-5. 15 total hitboxes, first is strong hit, rest are weak hits
Aerial Up B
4 Frame Startup
Active Frames 4-31
47 Total Frames
Shield Stun 2 Frames
1.0
% Base Damage
24 Frames Landing Lag
24 Frames LFS Lag
Notes - invulnerable frames 1-3. 14 total hitboxes
Down B
10 Frame Startup
Active Frames 10-83
53 Total Frames
Shield Stun 7 Frames
7.0
% Base Damage
Notes - bomb hitbox exists 73 frames, when activated hits for 11 frames. damage is split up between multipule hitboxes, no info on their indivudal percents however