Jab
2 Frame Startup
Active Frames 2-3
21 Total Frames
Shield Stun 2 Frames
2.0
% Base Damage
Forward Tilt
5 Frame Startup
Active Frames 5-14
29 Total Frames
Shield Stun 5 Frames
8.0
% Base Damage
Up Tilt
7 Frame Startup
Active Frames 7-14
23 Total Frames
Shield Stun 5 Frames
7.0
/ 6.0 % Base Damage
Down Tilt
7 Frame Startup
Active Frames 7-9
21 Total Frames
IASA Frame 19
Shield Stun 5 Frames
7.0
% Base Damage
Dash Attack
5 Frame Startup
Active Frames 5-16
49 Total Frames
Shield Stun 5 Frames
8.0
% Base Damage
Forward Smash
16 Frame Startup
Active Frames 16-23
49 Total Frames
Shield Stun 11 Frames
21.0
/ 18.0 % Base Damage
Notes - strong hit frames 16-18, weaker hit (19% damage) frames 19-21, weakest hit frames 22-23
Up Smash
8 Frame Startup
Active Frames 8-17
43 Total Frames
IASA Frame 41
Shield Stun 10 Frames
19.0
/ 7.0 % Base Damage
Notes - strong hit frames 8-10 (can also do 18% or 17% damage), weaker hit frames 11-13 with 7 frames shield stun, weakest hit frames 14-17 with 5 frames shield stun
Down Smash
7 Frame Startup
Active Frames 7-25
54 Total Frames
IASA Frame 51
Shield Stun 3 Frames
3.0
/ 2.0 % Base Damage
Notes - Notes - 7 weak hitboxes lasting 2 frames each, and one final strong hitbox at frame 25
Neutral Air
3 Frame Startup
Active Frames 3-28
39 Total Frames
Shield Stun 7 Frames
12.0
/ 9.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-34
Notes - weak hit frames 11-28
Forward Air
10 Frame Startup
Active Frames 10-28
39 Total Frames
Shield Stun 2 Frames
2.0
% Base Damage
20 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-37
Notes - 5 hitboxes of 2% damage each, frames 10-12, 14-16, 18-20, 22-24, 26-28
Back Air
4 Frame Startup
Active Frames 4-37
59 Total Frames
Shield Stun 7 Frames
12.0
/ 9.0 % Base Damage
30 Frames Landing Lag
15 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-49
Notes - weak hit frames 8-37
Up Air
3 Frame Startup
Active Frames 3-8
27 Total Frames
Shield Stun 3 Frames
4.0
% Base Damage
26 Frames Landing Lag
13 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-17
Notes - angle depends on the timing of the hit (check info button on homepage for details)
Down Air
14 Frame Startup
Active Frames 14-26
57 Total Frames
IASA Frame 48
Shield Stun 7 Frames
12.0
% Base Damage
40 Frames Landing Lag
20 L-Cancel Lag
Won't Auto Cancel Frames 1-38
Neutral B
18 Frame Startup
Active Frames 18-117
57 Total Frames
Shield Stun Frames
7.0
% Base Damage
Aerial Neutral B
18 Frame Startup
Active Frames 18-117
57 Total Frames
Shield Stun Frames
10.0
/ 7.0 % Base Damage
Notes - strong hit occurs before thunderjolt hits the ground
Side B
5 Frame Startup
Active Frames 5-40
70 Total Frames
Shield Stun Frames
29.0
/ 4.0 % Base Damage
Notes - data refers to lunge. charge time can be between 14-90 frames. damage increases based on charge time
Up B
13 Frame Startup
Active Frames 13-
149 Total Frames
Shield Stun Frames
3.0
/ 2.0 % Base Damage
24 Frames Landing Lag
4 Frames LFS Lag
Notes - hits active frames 13-18 on first jump, 27-31 on second. first jump lasts 68 frames, second lasts 81
Down B
20 Frame Startup
Active Frames 20-49
109 Total Frames
Shield Stun Frames
15.0
/ 10.0 % Base Damage
Notes - data refers to pikachu standing still and being hit. thunder will last until frame 104 if not hit. hitbox hits pikachu at 40 standing still and 51 while falling. hitbox lasts frames 1-9, 60 total