Neutral Air
3 Frame Startup
Active Frames 3-28
39 Total Frames
Shield Stun 7 Frames
12.0
/ 9.0 % Base Damage
12 Frames Landing Lag
6 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-34
Notes - weak hit frames 11-28
Forward Air
10 Frame Startup
Active Frames 10-28
39 Total Frames
Shield Stun 2 Frames
2.0
% Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-37
Notes - 5 hits do 2% each, frames 10-12, 14-16, 18-20, 22-24, 26-28
Back Air
4 Frame Startup
Active Frames 4-37
59 Total Frames
Shield Stun 6 Frames
9.0
% Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-49
Up Air
4 Frame Startup
Active Frames 4-9
27 Total Frames
Shield Stun 3 Frames
4.0
% Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 4-17
Down Air
14 Frame Startup
Active Frames 14-26
57 Total Frames
IASA Frame 48
Shield Stun 7 Frames
12.0
% Base Damage
26 Frames Landing Lag
13 L-Cancel Lag
Won't Auto Cancel Frames 1-38
Neutral B
18 Frame Startup
Active Frames 18-117
57 Total Frames
Shield Stun Frames
7.0
% Base Damage
Aerial Neutral B
18 Frame Startup
Active Frames 18-117
57 Total Frames
Shield Stun Frames
10.0
% Base Damage
Side B
5 Frame Startup
Active Frames 5-40
70 Total Frames
Shield Stun Frames
39.0
% Base Damage
Notes - data refers to lunge. charging takes anywhere between 14-161 frames. 34 frames of endlag on hit. damage increases based on charge and travel distance
Up B
13 Frame Startup
Active Frames 13-71
158 Total Frames
Shield Stun Frames
0.0
% Base Damage
12 Frames Landing Lag
1 Frames LFS Lag
Notes - 13 frames to aim first jump, that jump lasts a total of 71 frames. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames
Down B
20 Frame Startup
Active Frames 20-49
109 Total Frames
Shield Stun Frames
13.0
/ 4.0 % Base Damage
Notes - data refers to pichu standiung still and being hit. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. when hit, hitbox lasts frames 1-9 with 60 frames endlag