Jab
3 Frame Startup
Active Frames 3-4
19 Total Frames
Shield Stun 3 Frames
3.0
% Base Damage
Jab 2
3 Frame Startup
Active Frames 3-4
19 Total Frames
Shield Stun 2 Frames
2.0
% Base Damage
Jab 3
6 Frame Startup
Active Frames 6-9
29 Total Frames
Shield Stun 3 Frames
4.0
% Base Damage
Forward Tilt
7 Frame Startup
Active Frames 7-11
34 Total Frames
Shield Stun 6 Frames
11.0
% Base Damage
Up Tilt
5 Frame Startup
Active Frames 5-9
39 Total Frames
IASA Frame 32
Shield Stun 5 Frames
7.0
% Base Damage
Down Tilt
3 Frame Startup
Active Frames 3-5
13 Total Frames
Shield Stun 3 Frames
3.0
% Base Damage
Dash Attack
8 Frame Startup
Active Frames 8-22
41 Total Frames
IASA Frame 40
Shield Stun 4 Frames
5.0
/ 4.0 % Base Damage
Notes - 3 hitboxes, strong one at frame 8, weak ones at frame 15 and 22
Forward Smash
16 Frame Startup
Active Frames 16-17
49 Total Frames
Shield Stun 12 Frames
24.0
/ 28.0 % Base Damage
Notes - can also do 22% and 20% damage
Up Smash
12 Frame Startup
Active Frames 12-31
49 Total Frames
IASA Frame 49
Shield Stun 6 Frames
9.0
/ 6.0 % Base Damage
Notes - weak hit frames 15-31
Down Smash
12 Frame Startup
Active Frames 12-31
61 Total Frames
IASA Frame 59
Shield Stun 6 Frames
11.0
/ 4.0 % Base Damage
Notes - weak hit frames 13-31, can also do 7% damage
Neutral Air
5 Frame Startup
Active Frames 5-23
39 Total Frames
Shield Stun 6 Frames
11.0
/ 8.0 % Base Damage
22 Frames Landing Lag
11 Frames L-Cancel Lag
Won't Auto Cancel Frames 5-26
Notes - weak hit frames 13-23
Forward Air
8 Frame Startup
Active Frames 8-24
41 Total Frames
IASA Frame 40
Shield Stun 4 Frames
5.0
/ 2.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 8-29
Notes - 5 weak hits (can also do 3% damage) frames 8-10, 11-13, 14-16, 17-19, and 20-22. Strong hit frames 23-24
Back Air
10 Frame Startup
Active Frames 10-19
39 Total Frames
IASA Frame 36
Shield Stun 9 Frames
16.0
/ 10.0 % Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 10-24
Notes - weak hit frames 12-19 with 6 frames shield stun
Up Air
8 Frame Startup
Active Frames 8-11
45 Total Frames
IASA Frame 42
Shield Stun 7 Frames
13.0
% Base Damage
18 Frames Landing Lag
9 Frames L-Cancel Lag
Won't Auto Cancel Frames 8-26
Down Air
20 Frame Startup
Active Frames 20-28
59 Total Frames
Shield Stun 7 Frames
12.0
% Base Damage
28 Frames Landing Lag
14 L-Cancel Lag
Won't Auto Cancel Frames 20-28
Neutral B
64 Frame Startup
Active Frames 64-77
109 Total Frames
Shield Stun Frames
36.0
/ 11.0 % Base Damage
Notes - minimum total is 109 frames, maximum is 217. damage increases based on charge time
Aerial Neutral B
64 Frame Startup
Active Frames 64-77
109 Total Frames
Shield Stun Frames
36.0
/ 11.0 % Base Damage
6 Frames LFS Lag
Notes - minimum total is 109 frames, maximum is 217. damage increases based on charge time
Side B
20 Frame Startup
Active Frames 20-40
69 Total Frames
Shield Stun Frames
2.0
% Base Damage
Notes - burning hits last 100 frames, hits do 2% each (no data on how many hits)
Aerial Side B
20 Frame Startup
Active Frames 20-40
69 Total Frames
Shield Stun Frames
2.0
% Base Damage
30 Frames Landing Lag
Notes - burning hits last 100 frames, hits do 2% each (no data on how many hits)
Up B
19 Frame Startup
Active Frames 19-139
193 Total Frames
Shield Stun 13 Frames
25.0
/ 20.0 % Base Damage
30 Frames Landing Lag
20 Frames LFS Lag
Notes - frame data refers to maxmimum time thunder can be active. 54 frames endlag once thunder is gone if it didnt hit ness. if it did, ness hitbox active frames 1-36, 70 total frames, strong hit active frames 1-12.
Down B
10 Frame Startup
Active Frames 10-39
59 Total Frames
Shield Stun Frames
0.0
% Base Damage
Notes - frame data refers to minimum amount of time move can be used. 21 frames of lag upon release, 18 upon absorb