MR. GAME & WATCH

Ground Attacks
Jab
4 Frame Startup
Active Frames 4-6
17 Total Frames
IASA Frame 16
Shield Stun 3 Frames
3.0 % Base Damage
Forward Tilt
13 Frame Startup
Active Frames 13-30
44 Total Frames
IASA Frame 42
Shield Stun 6 Frames
10.0 % Base Damage
Up Tilt
9 Frame Startup
Active Frames 9-29
Total Frames
Shield Stun 6 Frames
9.0 % Base Damage
Down Tilt
6 Frame Startup
Active Frames 6-13
29 Total Frames
IASA Frame 26
Shield Stun 7 Frames
12.0 / 9.0 % Base Damage
Dash Attack
6 Frame Startup
Active Frames 6-29
37 Total Frames
Shield Stun 6 Frames
9.0 % Base Damage
Forward Smash
13 Frame Startup
Active Frames 13-33
44 Total Frames
IASA Frame 42
Shield Stun 10 Frames
18.0 / 6.0 % Base Damage
Notes - non fire hitbox 14% damage, weak hit frames 17-33 with 4 frames shieldstun
Up Smash
24 Frame Startup
Active Frames 24-28
44 Total Frames
IASA Frame 40
Shield Stun 10 Frames
18.0 % Base Damage
Down Smash
15 Frame Startup
Active Frames 15-19
34 Total Frames
Shield Stun 9 Frames
16.0 / 10.0 % Base Damage
Notes - shield stun for weak hit is 6 frames
Aerial Attacks
Neutral Air
20 Frame Startup
Active Frames 20-29
44 Total Frames
Shield Stun 9 Frames
16.0 % Base Damage
15 Frames Landing Lag
Won't Auto Cancel Frames 3-44
Forward Air
10 Frame Startup
Active Frames 10-32
44 Total Frames
Shield Stun 9 Frames
16.0 / 6.0 % Base Damage
25 Frames Landing Lag
12 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-44
Notes - weak hit frames 13-32, with 4 frames shieldstun
Back Air
10 Frame Startup
Active Frames 10-24
39 Total Frames
Shield Stun 4 Frames
5.0 % Base Damage
18 Frames Landing Lag
Won't Auto Cancel Frames 10-39
Notes - 5 total hits, frame windows 10-12, 13-15, 16-18, 19-21, 22-24
Up Air
7 Frame Startup
Active Frames 7-22
39 Total Frames
Shield Stun 6 Frames
9.0 / 7.0 % Base Damage
15 Frames Landing Lag
Won't Auto Cancel Frames 7-39
Notes - weak hit frames 7-16, strong hit frames 21-22
Down Air
12 Frame Startup
Active Frames 12-38
49 Total Frames
Shield Stun 8 Frames
14.0 / 13.0 % Base Damage
20 Frames Landing Lag
10 L-Cancel Lag
Won't Auto Cancel Frames 6-49
Notes - weak hit frames 13-38
Special Attacks
Neutral B
18 Frame Startup
Active Frames 18-21
49 Total Frames
Shield Stun Frames
5.0 / 4.0 % Base Damage
Notes - pan hit is the strong hit, sausages are the weak hits. can throw more sausage every 20-34 frames. sausage lasts 80 frames total
Side B
Frame Startup
Active Frames -
Total Frames
Shield Stun Frames
% Base Damage
Up B
1 Frame Startup
Active Frames 1-37
39 Total Frames
Shield Stun 4 Frames
6.0 % Base Damage
40 Frames Landing Lag
6 Frames LFS Lag
Down B
2 Frame Startup
Active Frames 2-37
49 Total Frames
Shield Stun Frames
200.0 % Base Damage
Notes - percent damage is max damage game & watch can do. absorb stats: active frames 5-37, ends frame 49. will loop every 32 frames until b is let go
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
10 Frame Startup
39 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
27 Total Frames
9.0% Damage
Back Throw
Frame Startup
Active Frames -
66 Total Frames
12.0% Damage
Down Throw
Frame Startup
Active Frames -
39 Total Frames
6.0% Damage
Up Throw
Frame Startup
Active Frames -
39 Total Frames
8.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-12
32 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
35 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
35 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
49 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 60
Fast Fall Speed: 1.7
Dash Speed: 1.5
Run Speed: 1.5
Wavedash Length (Rank): 7
PLA Intangibility Frames: 9
Jump Squat: 4
Wall Jump: No