MARIO

Ground Attacks
Jab
2 Frame Startup
Active Frames 2-3
15 Total Frames
Shield Stun 3 Frames
3.0 % Base Damage
Jab 2
2 Frame Startup
Active Frames 2-3
17 Total Frames
Shield Stun 2 Frames
2.0 % Base Damage
Jab 3
4 Frame Startup
Active Frames 4-8
21 Total Frames
Shield Stun 4 Frames
5.0 % Base Damage
Forward Tilt
5 Frame Startup
Active Frames 5-7
32 Total Frames
Shield Stun 6 Frames
9.0 % Base Damage
Up Tilt
4 Frame Startup
Active Frames 4-12
30 Total Frames
IASA Frame 30
Shield Stun 5 Frames
8.0 % Base Damage
Down Tilt
5 Frame Startup
Active Frames 5-8
34 Total Frames
Shield Stun 6 Frames
9.0 / 8.0 % Base Damage
Dash Attack
6 Frame Startup
Active Frames 6-25
48 Total Frames
IASA Frame 38
Shield Stun 6 Frames
9.0 / 7.0 % Base Damage
Notes - weak hit frames 10-25
Forward Smash
12 Frame Startup
Active Frames 12-16
41 Total Frames
Shield Stun 10 Frames
18.0 / 11.0 % Base Damage
Notes - weak hit can also do 10% damage, has 6 frames shield stun
Up Smash
9 Frame Startup
Active Frames 9-11
39 Total Frames
Shield Stun 8 Frames
15.0 % Base Damage
Down Smash
5 Frame Startup
Active Frames 5-14
37 Total Frames
Shield Stun 9 Frames
16.0 / 12.0 % Base Damage
Notes - front (strong) hit frames 5-6, weak (back) hit frame 14 with 7 frames shield stun, can also do 10% damage
Aerial Attacks
Neutral Air
3 Frame Startup
Active Frames 3-32
45 Total Frames
Shield Stun 7 Frames
12.0 / 8.0 % Base Damage
16 Frames Landing Lag
8 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-35
Notes - weak hit frames 7-32 with 5 frames shield stun
Forward Air
18 Frame Startup
Active Frames 18-22
74 Total Frames
IASA Frame 60
Shield Stun 8 Frames
15.0 % Base Damage
21 Frames Landing Lag
10 Frames L-Cancel Lag
Won't Auto Cancel Frames 3-42
Back Air
6 Frame Startup
Active Frames 6-17
28 Total Frames
Shield Stun 6 Frames
11.0 / 9.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 6-18
Notes - weak hit frames 9-17
Up Air
4 Frame Startup
Active Frames 4-9
33 Total Frames
IASA Frame 30
Shield Stun 6 Frames
11.0 % Base Damage
15 Frames Landing Lag
7 Frames L-Cancel Lag
Won't Auto Cancel Frames 2-15
Down Air
10 Frame Startup
Active Frames 10-32
38 Total Frames
IASA Frame 38
Shield Stun 2 Frames
2.0 % Base Damage
23 Frames Landing Lag
11 L-Cancel Lag
Won't Auto Cancel Frames 6-35
Notes - 8 hits each dealing 2% damage (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32)
Special Attacks
Neutral B
14 Frame Startup
Active Frames 14-89
43 Total Frames
Shield Stun Frames
6.0 % Base Damage
Notes - fireball lasts 75 frames
Side B
12 Frame Startup
Active Frames 12-14
35 Total Frames
Shield Stun 6 Frames
10.0 / 8.0 % Base Damage
Notes - reflects frames 6-33
Up B
3 Frame Startup
Active Frames 3-24
37 Total Frames
Shield Stun 4 Frames
5.0 / 1.0 % Base Damage
30 Frames LFS Lag
Notes - 12 hitboxes, first 5% damage, then ten 1% damage, then a final 3% damage hitbox.
Down B
8 Frame Startup
Active Frames 8-39
79 Total Frames
Shield Stun 3 Frames
3.0 / 1.0 % Base Damage
Notes - 9 hitboxes, first does 2%, next seven do 1%, last one is the strong hit
Grabs
Standing Grab
6 Frame Startup
29 Total Frames
Dash Grab
10 Frame Startup
39 Total Frames
Throws
Forward Throw
Frame Startup
Active Frames -
27 Total Frames
9.0% Damage
Back Throw
Frame Startup
Active Frames -
66 Total Frames
12.0% Damage
Down Throw
Frame Startup
Active Frames -
39 Total Frames
6.0% Damage
Up Throw
Frame Startup
Active Frames -
39 Total Frames
8.0% Damage
Dodges/Rolls
Spot Dodge
2 Frame Startup
Inv. Frames 2-15
22 Total Frames
Backward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Forward Roll
4 Frame Startup
Inv. Frames 4-19
31 Total Frames
Air Dodge
4 Frame Startup
Inv.Frames 4-29
48 Total Frames
Landing Fall Special Lag: 10 Frames
Miscellaneous Info
Weight: 100
Fast Fall Speed: 1.7
Dash Speed: 1.5
Run Speed: 1.5
Wavedash Length (Rank): 7
PLA Intangibility Frames: 13
Jump Squat: 4
Wall Jump: Yes